Philosophy: "Knowledge is the truest power." Mages wield devastating magical forces, bending reality to their will.
Ranged spellcaster who dominates from a safe distance. Mages excel at magical combat, crowd control, and both offensive and defensive magic. With 4 permanent abilities plus wands and scrolls, Mages have incredible versatility.
- Health: +2 HP (+1 heart)
- Melee Damage: -25% melee attack damage
- Enchantment Costs: 50% reduced XP costs at enchanting tables
- Potion Duration: +50% longer lasting potion effects
- Permanent Night Vision: See in the dark at all times
Mages command 4 powerful abilities that manipulate arcane energies.
Cooldown: 60 seconds
Duration: 10 seconds
Effects:
- +10 absorption hearts (20 HP shield)
- Resistance II (40% damage reduction)
- Fire Resistance
- Reflects projectiles (Thorns-like effect)
Strategy:
A powerful defensive spell that can turn the tide of a battle. Use it when you are about to take a lot of damage.
Best Used:
- When fighting a boss with a powerful attack.
- To survive a fall from a great height.
Cooldown: 20 seconds
Effects:
- Fires 5 homing arcane missiles.
- Each missile deals 3 damage (1.5 hearts).
- Total: 15 damage (7.5 hearts) if all hit.
Strategy:
A reliable source of damage. Use it to pick off enemies from a distance.
Best Used:
- To finish off a fleeing enemy.
- To get some chip damage in before a fight.
Cooldown: 30 seconds
Radius: 7 blocks
Effects:
- Deals 10 damage (5 hearts) to all enemies in a 7 block radius.
- Ignores armor (true damage)
- Knocks back enemies.
Strategy:
A powerful AoE spell that is great for clearing out groups of enemies.
Best Used:
- When you are surrounded by enemies.
- To clear out a room in a dungeon.
Cooldown: 45 seconds
Radius: 10 blocks
Duration: 8 seconds
Effects:
- Slowness IV (80% slower) on enemies.
- Weakness II on enemies.
- Mining Fatigue III on enemies.
Strategy:
A powerful crowd control spell that can be used to escape from a sticky situation or to set up a combo.
Best Used:
- When you are being chased by a large group of enemies.
- To give yourself time to heal or cast other spells.
Wands:
Mages can use wands to cast spells. There are three tiers of wands:
- Apprentice Wand: Mana Cost: 15, Charge Time: 2.5s, Effect: Launches a small fireball.
- Adept Wand: Mana Cost: 12, Charge Time: 2.0s, Effect: Launches a regular fireball.
- Master Wand: Mana Cost: 10, Charge Time: 1.5s, Effect: Launches a large fireball (ghast fireball).
Spell Scrolls:
Single-use scrolls that cast powerful spells. Scrolls can be crafted or obtained through Mage-specific quests.
- Heal Scroll: Heals the caster.
- Absorption Scroll: Grants absorption hearts.
- Mana Shield Scroll: Creates a shield that absorbs damage using mana.
- Fireball Scroll: Launches a fireball.
- Teleport Scroll: Teleports the caster a short distance.
- Lightning Scroll: Summons a lightning bolt at the target location.
- Frost Nova Scroll: Creates a nova of ice that slows and damages enemies.
Defensive Setup:
- Arcane Barrier (10 absorption hearts before fight)
- Enter combat with protection active
Crowd Control Combo:
- Time Warp (slow all enemies)
- Arcane Missiles (hit slowed targets easily)
- Mana Burst (AoE damage while they're slow)
Room Clearing:
- Time Warp (slow everything)
- Mana Burst (massive explosion)
- Arcane Missiles (finish survivors)
Emergency Escape:
- Time Warp (slow pursuers)
- Arcane Barrier if needed (protection while escaping)
- Run while enemies are slowed
- 4 permanent abilities provide incredible versatility
- Devastating magical damage (Mana Burst, Arcane Missiles)
- Excellent crowd control (Time Warp)
- Strong defensive option (Arcane Barrier)
- Superior enchanting and brewing capabilities
- Long-range combat keeps you safe
- Permanent night vision for cave exploration
- Additional utility from wands and scrolls
- Fragile - low health pool
- Terrible at melee combat
- Must manage ability cooldowns carefully
- Vulnerable if enemies get close (before Arcane Barrier)
- Abilities have moderate cooldowns (20-60s)
- Keep distance from enemies at all costs
- Use Barrier Charm proactively (before danger, not after)
- Temporal Crystal is your panic button - use when overwhelmed
- Focus on enchanting gear early for maximum power
- Brew potions constantly - they're your lifeline
- Position carefully in combat - stay at range
- Arcane Orb on cooldown for consistent damage
- Excellent for base building and support roles
- Master enchanting to gear up your team
- Dwarf Mage: Permanent Fire Resistance - safe Nether exploration
- Elf Mage: Haste in forest biomes - fastest caster in game
- Human Mage: Random regeneration bursts - helps with fragility