Philosophy: "Strength and honor above all." Warriors are unstoppable forces on the battlefield, standing firm where others would fall.
Front-line melee combatant who thrives in close-quarters battle. Warriors are the backbone of any group, drawing enemy attention and dealing devastating melee damage while shrugging off attacks that would kill squishier classes.
- Health: +8 HP (+4 hearts)
- Melee Damage: +25% increased melee attack damage
- Movement Speed: -10% movement speed
Warriors command 6 powerful abilities that combine devastating offense with incredible survivability!
Cooldown: 60 seconds
Duration: 10 seconds
Effects:
- +50% attack damage (Strength II)
- +40% movement speed (Speed II)
- +2 hearts absorption
Strategy:
A short burst of incredible power. Use it to finish off a tough enemy or to turn the tide of a fight.
Best Used:
- When you need a quick burst of damage.
- To chase down a fleeing enemy.
Cooldown: 20 seconds
Requires: Shield
Effects:
- Dashes forward 4 blocks
- Deals 4 damage (2 hearts)
- Knocks back enemies 5 blocks
- Stuns enemies with Slowness II for 2 seconds
Strategy:
A great utility ability for creating space and controlling enemies. Can also be used for a short burst of mobility.
Best Used:
- To push enemies off cliffs.
- To interrupt enemy spellcasting.
- To get out of a sticky situation.
Cooldown: 45 seconds
Duration: 12 seconds
Effects:
- Heal 6 hearts (12 HP) immediately
- +20% attack damage for 12 seconds (Strength I)
- +20% movement speed for 12 seconds (Speed I)
- Removes negative effects (Poison, Weakness, Slowness, Mining Fatigue, Wither)
Strategy:
A powerful self-heal and buff. Use it when you're low on health or need an extra edge in a fight.
Best Used:
- In the middle of a tough fight to turn the tide.
- To cleanse yourself of nasty debuffs.
Cooldown: 30 seconds
Radius: 5 blocks
Effects:
- Deals 8 damage (4 hearts) to all enemies in a 5 block radius.
- Ignores armor (true damage)
- Knocks back enemies
Strategy:
The perfect ability for dealing with large groups of enemies. The true damage makes it effective against armored foes.
Best Used:
- When you're surrounded by enemies.
- To clear out a room in a dungeon.
Cooldown: 120 seconds (2 minutes)
Duration: 15 seconds
Effects:
- +8 absorption hearts (16 HP shield)
- Resistance II (60% damage reduction)
- Slowness I
- Fire Resistance
Strategy:
Your ultimate defensive ability. Use it when you're about to take a massive amount of damage. The slowness is a trade-off for the incredible damage reduction.
Best Used:
- When fighting a boss with a powerful attack.
- To survive a fall from a great height.
Cooldown: 90 seconds
Radius: 15 blocks
Effects:
- Ally buffs: Strength I, Resistance I, Speed I for 15 seconds
- Enemy debuffs: Slowness I, Weakness I for 8 seconds
Strategy:
A powerful AOE buff and debuff. Use it at the start of a big fight to give your team an advantage.
Best Used:
- In a team fight to buff your allies and debuff your enemies.
- To make a group of enemies easier to deal with.
Offensive Combo:
- Whirlwind (AoE damage + crowd control)
- Battle Shout (Strength I for increased damage)
- Continue attacking with boosted damage
Defensive Combo:
- Iron Skin (Resistance II)
- Battle Shout (healing + regeneration)
- Fight through damage with minimal HP loss
Boss Fight Rotation:
- Start with Battle Shout (damage + healing)
- Use Whirlwind for AoE if adds spawn
- Save Iron Skin for when boss enters rage mode
- Repeat as cooldowns refresh
- Highest survivability with 6 defensive and offensive abilities
- Exceptional melee damage output
- Now has AoE capability (Whirlwind)
- Self-healing (Battle Shout)
- Ultimate tank mode (Iron Skin)
- Great for beginners and aggressive players
- Excels in both solo and group play
- Limited mobility compared to Rogue
- No stealth capabilities
- Abilities have moderate to long cooldowns (20-120s)
- Rush into combat and draw enemy attention
- Use shields to block projectiles
- Manage ability cooldowns - don't waste them all at once
- Battle Standard for healing + damage, Whirlwind for crowds, Iron Talisman for survival
- Stand your ground - you're built to take hits
- Excellent for dungeon diving and boss fights
- In group play, tank for your team
- Dwarf Warrior: Gains Resistance underground (Y<50) + extra HP - unstoppable cave tank
- Orc Warrior: Berserker rage (Strength + Speed) when below 30% health - devastating when cornered
- Human Warrior: Absorption hearts when taking damage - extra survivability buffer